Available publicly for Oculus Rift and Samsung Gear VR, the Ghost in the Shell VR experience allows viewers a glimpse into The Major’s journey – punctuated with glitches, action, and acrobatic intrigue – to find her ghost.
Project Overview |
Built from the ground up using Unreal Engine 4 and Unity game engines, the experience brings the audience inside the newly reimagined virtual world of Ghost in the Shell.
My Contributions
- Lead developer
- Sequencing work throughout
- Created realistic jellyfish system
- Created dynamic ‘echo pulse’ shader
- Created parametric time dilation system for slowing down/speeding up the action
- Scene optimisation for <11ms frame time
- Created interactive voxel VFX when inside of the giant fish hologram
- VFX work including intro scene and glitch effects throughout
- Created dynamic traffic system in city rooftop scene
Software / SDKs / Languages Used
Unreal Engine
Oculus
