Project Overview |

Using the latest technology on Universal Pictures’ iconic IP, the studio was able to collaborate with REWIND, holoride and Ford Motor Company to create a pioneering, never-before-seen, in-car virtual reality experience.

With the technology from holoride, set inside new 2020 Ford Explorer vehicles, riders were transported to the mysterious re-imagined world of The Bride of Frankenstein. Once inside the vehicle, riders buckled their seatbelts, put on their VR headset, and were joined by the Bride of Frankenstein on a special mission. Along the way, riders encountered interactive monsters and obstacles in a fully immersive, “elastic” VR experience, complete with sound effects and visuals that reacted and adapted to every twist and turn of the journey and every nuance of the car’s movement.

The highly immersive VR experience was available complimentary to the public beginning October 14th 2019 at Universal CityWalk Hollywood. To participate in the experience, guests could visit holoride.com/bride to schedule Universal Monsters Presents Bride of Frankenstein holoride, or visit the designated pickup location at Universal CityWalk.

My Contributions

  • Developed the C++ system underpinning the elastic-narrative
  • Created visual narrative debug system for both desktop and VR
  • Created Maya tool in Python to record facial mocap data from an iPhone X for the Bride
  • Created run-time procedural volumetric smoke system for the creatures
  • Various VFX work, including supporting a swarm of 500+ animated creatures
  • Scene optimisation for <11ms frame time
  • Created parametric lock-on system for the laser device
  • Assisted the programming and art teams with support for Animation Blueprints, systems architecture and game logic

Software / SDKs / Languages Used

Unreal Engine
Oculus
C++
Python
Autodesk Maya
Houdini